Tampilkan postingan dengan label Design. Tampilkan semua postingan
Tampilkan postingan dengan label Design. Tampilkan semua postingan

Senin, 12 Maret 2012

yuk kita menyiram


Apa yang bisa aku siram ? 
jika semua terbuat dari besi dan plastik .
dimana lahan hijau yang dulunya masih luas 
sekarang sepetak saja sudah tidak ada
apakah ini yang namanya modernisasi ya ?
mau bernafas pakai apa kita jika tidak ada pohon lagi .

 ( owlofi - semoga tumbuh )

Ayo main pasir kakak 70's

Tumpuk kak , pasirnya basah kena cipratan air pantai yang asin ~ .
pasirnya putih banget cerah , tidak ada sampah sedikitpun jadi aman buat kita dek .
iya kak , kita bisa bikin istana negara dengan pasir ini ya kak ? 
iya dek , tanpa korupsi dana beli bata dan semen kita bisa bikin dari pasir ini ya !

(owlofi - pasir putih)

zeerba!


 "  I wanna be zebra "
 zebra living with balance between black and white.

Senin, 16 Januari 2012

who ?

Pertama kali bisa bikin karya illustrator . walau masih belom rapih dan belepotan , tapi saya bangga karena hasil jirih payah sendiri . 
{ not bad - lah } :D . semoga saja dengan terus - terusan belajar bisa bikin yang lebih bagus dan bisa lebih halus { hopes} . #movehand

Senin, 25 Juli 2011

ART|JOG|11


ArtJog'11
17 - 29 July 2011
@Tamanbudaya Yogyakarta


introduction

This event started as an “annex” of the Yogyakarta Arts Festival (2008), then became a separate occasion of its own the Jogja Art Fair (2009). Later it realized its vision to become part of the international market by changing its name to ART | JOG (2010). The last two event holdings which definitely have become the art fair for artists have in fact been featuring focused themes and employed curatorial works that are comparable to art exhibitions in general or even biennale. In its fourth holding, it is about time for ART|JOG to pluck the fruits of its experimentation.
As a part of its attempts to become an active event which has a clear position in the global art world, the current ART | JOG maintains its position as the artists’ art-fair in the city of arts and culture, which also increasingly gains prominence as the backbone of creative industry in Indonesia. Yet, despite of the ambiguous reception in the arts world and its equivocal position within the massive proliferation of art fairs, the decision to sustain its format as the “artists’ art fair” is taken with careful consideration – while continue observing and developing new strategies to anticipate future consequences. One of ART|JOG’s main agenda is to exist and position itself within the fields of international art fairs.
ART | JOG | 11 sets some clear distinctions with other art events or exhibitions. It mainly functions as an art fair for young artists; with the aim of promoting young artists’ achievements to both local and international art market. Similar procedures is still being applied, i.e., by holding an open call to artists and the selection process conducted by ART | JOG | 11 artistic department. There are 1770 artists who had sent applications for 3500 works. The selection process which came up with decision to select 241 works of 165 artist to be a part of the current Art fair.
Officiated by Lorenzo Rudolf (former director of Art Basel; key initiator of Art Basel Miami, former director of ShContemporary – Shanghai and Art Stage – Singapore), ART|JOG|11 also present numerous fringe events. These programs which will be held throughout ART|JOG|11 is designed to provide opportunities for promoting existing modes, activities as well as various artistic processes and productions to broader public.
Welcome to ART|JOG|11!








thanks my друга ♥ for accompany that night

 Photo by : OWL
Gear : Nikon D90

EBOY PIXEL ARTIST

There’s a group of pixel artists who have made it big in the real world. Three men in Berlin and one in New York call themselves eBoy, and they make pixel art that has appeared in magazines, on albums, posters, Web pages, commercials, and in other places besides. Formed in 1998, eBoy’s mission is simply to give the four artists a “stage and a shared identity and a shelter from all the killers out there.”

eBoy’s work resembles, but does not spring directly from, video games. Only the New York quarter of the team draws from a childhood of gaming; the other three grew up in East Germany where video games weren’t quite as well known. Instead they draw from other pop-culture elements, such as television, advertising, supermarkets, and Lego. Their art runs the gamut from simple faces, animals, and rampaging beasts, to giant cityscapes filled with isometric buildings, vehicles both worldly and fantastic, designer trees, and the occasional nipple. Their art often brings immediately to mind an era of games gone by. There’s a familiarity, almost like déjà-vu, about their pictures. It’s the pixels and the geometric precision that cause the recall. Games like Sim City look almost but not exactly like the cities created by eBoy. All of us have seen icons that look, at first glance, like some of the rogues in eBoy’s bizarre galleries. It’s an illusion, however. There never was an era in games that mixed the primitive graphic approach eBoy employs with the number of hues and shades they rely on. These creations spring from an age that video gaming skipped, an age of unlimited color and resolution without even a nod toward realistic use of perspective or proportion. And yet, for all the reasons that eBoy’s work couldn’t have come from games, they still look like they do—and that is part of . eBoy’s works are playful, colorful, and wonderful. Part toy landscape, part video game, and part cultural statement, each image grabs your attention and holds it tight. There never was an era in games that mixed the primitive graphic approach eBoy employs with the number of hues and shades they rely on. These creations spring from an age that video gaming skipped, an age of unlimited color and resolution without even a nod toward realistic use of perspective or proportion. And yet, for all the reasons that eBoy’s work couldn’t have come from games, they still look like they do—and that is part of their unique appeal.
There’s a growing demand for the kind of art eBoy creates. Their client list includes an impressive array of global companies. Amazon, Coca-Cola, Renault, Adidas, and MTV are but four from an impressive roster. It has been remarked that eBoy might have been right at home in the 16-bit era of gaming. Their work evokes the very best qualities of the old school. They’re simple, they’re complex, they’re colorful, and they’re large. There’s no doubt they might have been comfortable designing game graphics back then, but it doesn’t really seem they’re having out of their element now.It’s an interesting phenomenon that pixel art, created at first solely for video gaming, has moved on, beyond the games, and is now found in great numbers on home pages, magazines, and grafitti. Even unanimated, these chunky stacks of blocks are breathing with a life of their own. You can find them everywhere, drawn by anyone, and with newer techniques and better tools, they’re looking better than ever before.  Eboy Pixel Home !